21 Sep

Namco decides to make 3DS save games permanent

first_imgToday we have proof that game publishers in Japan either don’t keep up with the news, or just don’t care. Proof of this comes in the form of Namco deciding it’s a good idea to ship 3DS games with save games that you cannot delete.It was only a month ago that Capcom caused uproar among gamers by not allowing the save games on Resident Evil: The Mercenaries 3D to be deleted. That meant if you sold the game, whoever bought it used would be stuck with your saves. We thought it was a sneaky way to discourage the game being traded in and sold used, but Capcom insisted it was purely a design feature.AdChoices广告The amount of negative feedback Capcom got over that decision made them admit it was unlikely to use the feature again. But Namco clearly weren’t listening to what gamers were telling Capcom and have implemented it for the just released 3DS game Pac-Man & Galaga Dimensions.If anything, this is much worse than having the feature on Mercenaries 3D. Namco has apparently decided not to include a high score table, instead just replacing the highest score when you beat it. So if you let anyone else play your copy of the game, and they beat your score, there is no comparison, their score just replaces yours.The game also contains content that needs to be unlocked by gaining achievements across the four included games. Such a feature and reward system can be a lot of fun, but in this case once the content is unlocked, it is permanently unlocked as it is tied to that permanent save.If Namco’s goal in doing this was to deter sales of the game used, then it has succeeded. Anyone picking up this game with all the content unlocked, and a high score that will take hours of practice to even get near, is going to be rather upset.Hopefully Namco notices the poor feedback this decision is getting and decides like Capcom it was a very bad idea. We’d also love to know why they decided against including a high score table, a feature so integral to these types of game for as long as we can remember.More at Wired, via Destructoidlast_img read more